Good question... (
mercurialize) wrote2025-11-12 05:08 pm
Entry tags:
Permissions @ TLV
OOC PREFERENCES:
•CONTACT METHOD: Discord is fastest, plurk works too! Discord @ alexceptionally &
aleeeeeeex
•THREAD-JACKING: Just a heads up before you do so, please.
•FOURTH WALLING / CANON PUNCTURE: Ask ahead of time!
•BACKTAGGING: Yes, always.
•AVOIDED TOPICS: If something comes up, I'll inform the player promptly.
IC CHARACTERISTICS:
•CURRENT CANON POINT: Book 4, ch. 53
•PHYSICAL DESCRIPTION: Kylar is short (about 5’4” or so) with lean muscle, short black/brown hair and blue eyes. He’ll keep his dress to what he considers modern and normal, which won’t always be accurate but he’s trying, okay.
With the ka’kari and his Talent active, Kylar does not have his own scent. By all rights, he appears healthy and capable. Only with closer inspection do things seem off.
•DEMEANOR: Kylar walks with mild-confidence and a laid back attitude. He’ll smile or nod in hallways to passersby and stop to chatter with those he is more familiar with. For those very in-tuned with others’ outward behaviors and human tendencies, he'll seem to err on the side of caution when approached with the unfamiliar. His movements will seem oddly more calculated than the average person out of old habits with strong confidence. Each time he walks into a room he'll be eyeing for escapes, entrances, potential threats, and weapons.
It's not uncommon for him to take on different personas, the Night Angel among them as well as some bogus aliases. Those will be added if they come up.
•ABILITIES: Copy pasta'ing from the app, but tl;dr: magical assassin.
Kylar is a Night Angel, a ka’karifier, holder of the black ka’kari, the judge, and immortal.
Kylar is a trained killer, or wetboy which is basically an assassin with magic (A.K.A. Talent). His name Kylar actually means to kill and be killed.
He is most skilled with daggers and swords, but he’s trained with every weapon imaginable (although he’s awful with a crossbow). Even in hand to hand combat he can kill a man quickly without even blinking an eye and never with hesitation. He is knowledgeable with herbs and poisons, understanding dosages that border a cure and death. He’s cautious to a paranoid point, capable of waking up and scanning his surroundings for traps, escape methods, and potential weapons in an instant, as well as how to use his surroundings to his advantage in a fight. He can pick locks and setup and disarm traps. He might be called a master of the shadows, but he’s a bit of a cheater.
Kylar’s Talent or magic ability is immense, he doesn’t even fully understand it and he is far from grasping its full potential. With Talent in mind, he can become completely invisible both to the mundane and to magical sight, alter his face, even his body’s bone structure (though it hurts like hell and takes a lot of time), create illusions, and see in the dark. Punch with the strength of ten men and leap and run ridiculous distances. He can shroud himself or objects with barriers that prevent sound from traveling; silencing his every movement. He can block smells from reaching him or reaching others. And he can see and recognize magic from a distance as well as heal at an incredible rate (a broken bone fixed in minutes, a lethal poison in a few days, etc.).
With the black ka’kari, also known as the Devourer or Sustainer, his Talent increases and his potential expands. As a ka’karifier, Kylar needed the black ka’kari to tap his Talent. Although now that he has bonded with it, he can be a large distance from it and still wield his Talent. Previously he had the Talent, a deep glore vyrden (think magical reservoir) but no way to tap into it. The black ka’kari created a bridge, allowing him to use his Talent. Having bonded with the Sustainer, Kylar is immortal. Not invincible. In the series he can still die, but within about two days he comes back to life, though at the cost of a loved one’s life. He is also known as the Judge, bringing the ka’kari to his eyes and judging those he sees. Sometimes he does this on purpose, making a show of it with blue fire for eyes and distorting his features to intimidate his deader. Other times, it’s by complete accident. He can tell when someone is good or evil to their very core, how many innocents they’ve killed or saved. All their bad deeds and good he can look upon, understanding them instantly or seeing them vividly to understand more than the glance given. But once he judges someone, should he find them guilty, he feels compelled to rid the world of them. Simultaneously, if he finds them innocent, he could never bring himself to kill them, no matter the circumstance. Previously on the Barge he only used his Judge ability once when he assumed a close friend had betrayed him (they did not and he let them live, he's so kind and caring!). In that instance OOC permission was given and that's a tactic I'd continue when bringing him in this time for this rather boundary breaking ability.
The Devourer gets its name for a reason, it devours things when it isn’t Sustaining them (it really just sustains Kylar’s life, you could say). It’s also the ka’kari known for its ability to conceal itself. It holds no particular shape and Kylar can make it cover his entire body like armor, shape it as a sword, webbing or wings to glide with, a hand, or distort his features into a fearsome creature. The only issue is, it eats away everything but the person its bonded with; clothes, and weapons included, unless they possess a magical quality and are of high make. It can also eat and absorb magic and magical items, giving Kylar the energy instead. If he coats his body with it, it becomes not only armor but a weapon in and of itself. He can use it as claws and scale slick polished stone walls. Perhaps the only set back is the occasional berating and sage advice the ka’kari decides to share with Kylar. Yes, it talks, but only in his head, of course. The ka'kari, I should mention, also has a mind of its own. It sometimes ignores Kylar's requests to act or at other times, protects him in ways he didn't know it could. The ka'kari only allows abilities that it thinks Kylar is worthy of. If Kylar breaks that trust, he risks losing his bond to the ka'kari and the abilities that come with it. An example of that broken trust is allowing a loved one to die when they could have been saved. Murdering an innocent does not appear to be on the list of no nos. While his predecessor lost his bond to the ka'kari for allowing a loved one's death, Kylar has actively killed innocents while bonded with no repercussions.
Last to note, Kylar is, in fact, missing his right forearm. He cut it off himself! He uses the ka’kari as a sort of prosthetic most of the time, though in Nemesis it is unclear if he’s still doing this or not as the majority of descriptions regard his left hand but avoid mentioning his right at all unless he is turning it into a blade (I guess think of it like megaman). It's like the author didn’t feel like explaining the arm loss or, more likely, since the book is Kylar's POV, Kylar doesn't want the weakness exploited and known so he doesn't talk about it. If he is without the ka’kari for whatever reason, he would be also out of a right arm.
!NOTE!: If any kind of fight breaks out between Kylar and others, I will always contact before more tags continue.
•MEDICAL INFORMATION:
He’s healthy. Really healthy. There are scars here and there on his body but nothing of serious note. He heals at a rate faster than average, mending broken bones in under five minutes. But he can still die and still needs to rest like everyone else, make no mistake.
•CABIN INFORMATION: If your character wants to enter Kylar's room for ANY REASON and he isn't accompanying them, you must, must, must let me know. Kylar has his door and likely everything in his room set with traps and some are potentially more deadly than others.
The front door will be a plain wood, without note. Turning the handle if not unlocked properly will set off the first trap, opening the door will set off the second, and stepping inside the room will set off the third.
No he isn't paranoid, I swear.
The room looks like a rich guy's penthouse except it's practically empty and barren. There are massive windows, gaudy intricate trim. But the only items visible inside are a blanket that's on the ground, a chest/wardrobe and a dying tulip potted plant. On further inspection, there's more to the room. Much more. Hidden compartments and a hidden room from tapping the right part of the wall. In the hidden room there are weapon racks filled with every kind of weapon under the sun (no firearms though) with a chalk outline stating each item's place, a desk covered in jars with; herbs, insects, and odd liquids (though everything lacks labels), a chest of belongings and most extravagantly a training dummy that's seen far better days. Opening the chest or any drawers from the desk will trigger more traps. If they aren't already laced with a contact poison.
Home Sweet Home. Tread lightly.
•OFFENSIVE SUBJECTS: Things that will trigger Kylar to become varying degrees of pissed off or distressed, beginning with the least offensive and ending with batshit rage. (May we never see the last one.)
Mocking his intelligence
Light mockery at his faults
Mocking his inability at something or making physical threats
Reminding him of past mistakes
Manipulating him in any way that he realizes
Stealing from him / Invasion of privacy (literally can just mean asking too many personal questions)
Saying the name or bringing up the name "Azoth"
Mentioning "Elene" without it being a welcome subject
Threatening others
Harming others who didn't deserve it
Threatening his loved ones
Betrayal of any kind
Harming his loved ones
Mockery will be received with sarcasm and mutual mockery. Stealing and invasion of privacy will be potentially met with physical threats. Bringing up Azoth will be cause for interrogation. Honestly, mentioning Elene will just upset him. Anything beyond threatening others and he may feel inclined to harm the offender, or at least do his best to scare the shit out of them. Yes, he needs to calm down.
IC PERMISSIONS:
•MENTAL: Yes, but please let me know. He's dealt with dream invasions and mental manipulation before and the results weren't fun.
•MIMICRY: Yes, please do. He's usually the one playing copy cat so this will be EXTREMELY AMUSING and piss him off. BUT that's funny, too.
•VIOLENCE: Yes, but. Actually, lets use a quote for fair warning.
“I knew this kid, small kid, nothing to look at. Someone picked on him once, and he flew at the guy like he’d lost his mind.”
“Did the little kid win?”
“He got destroyed. But no one picked on that little kid again, because he approached every harassment as if his life depended on winning. There are no rules in a fight with him. He didn’t care how badly he got hurt. He would win.”
So yes, but let me know ahead of time. Kylar does have restraint and knows when to end the punches and when to begin but, well, better safe than sorry.
•MAGIC: YES. These are listed in his ABILITIES section.
•DEBATE: Yes, but don't expect him to take anything said seriously.
•OTHER / NOTES: I will always contact a player should any conflict potentially arise between characters. But please do the same! Especially if a character intends to get into a physical fight with him or tries to enter his excessively booby-trapped room by themselves.
•CONTACT METHOD: Discord is fastest, plurk works too! Discord @ alexceptionally &
•THREAD-JACKING: Just a heads up before you do so, please.
•FOURTH WALLING / CANON PUNCTURE: Ask ahead of time!
•BACKTAGGING: Yes, always.
•AVOIDED TOPICS: If something comes up, I'll inform the player promptly.
IC CHARACTERISTICS:
•CURRENT CANON POINT: Book 4, ch. 53
•PHYSICAL DESCRIPTION: Kylar is short (about 5’4” or so) with lean muscle, short black/brown hair and blue eyes. He’ll keep his dress to what he considers modern and normal, which won’t always be accurate but he’s trying, okay.
With the ka’kari and his Talent active, Kylar does not have his own scent. By all rights, he appears healthy and capable. Only with closer inspection do things seem off.
•DEMEANOR: Kylar walks with mild-confidence and a laid back attitude. He’ll smile or nod in hallways to passersby and stop to chatter with those he is more familiar with. For those very in-tuned with others’ outward behaviors and human tendencies, he'll seem to err on the side of caution when approached with the unfamiliar. His movements will seem oddly more calculated than the average person out of old habits with strong confidence. Each time he walks into a room he'll be eyeing for escapes, entrances, potential threats, and weapons.
It's not uncommon for him to take on different personas, the Night Angel among them as well as some bogus aliases. Those will be added if they come up.
•ABILITIES: Copy pasta'ing from the app, but tl;dr: magical assassin.
Kylar is a Night Angel, a ka’karifier, holder of the black ka’kari, the judge, and immortal.
Kylar is a trained killer, or wetboy which is basically an assassin with magic (A.K.A. Talent). His name Kylar actually means to kill and be killed.
He is most skilled with daggers and swords, but he’s trained with every weapon imaginable (although he’s awful with a crossbow). Even in hand to hand combat he can kill a man quickly without even blinking an eye and never with hesitation. He is knowledgeable with herbs and poisons, understanding dosages that border a cure and death. He’s cautious to a paranoid point, capable of waking up and scanning his surroundings for traps, escape methods, and potential weapons in an instant, as well as how to use his surroundings to his advantage in a fight. He can pick locks and setup and disarm traps. He might be called a master of the shadows, but he’s a bit of a cheater.
Kylar’s Talent or magic ability is immense, he doesn’t even fully understand it and he is far from grasping its full potential. With Talent in mind, he can become completely invisible both to the mundane and to magical sight, alter his face, even his body’s bone structure (though it hurts like hell and takes a lot of time), create illusions, and see in the dark. Punch with the strength of ten men and leap and run ridiculous distances. He can shroud himself or objects with barriers that prevent sound from traveling; silencing his every movement. He can block smells from reaching him or reaching others. And he can see and recognize magic from a distance as well as heal at an incredible rate (a broken bone fixed in minutes, a lethal poison in a few days, etc.).
With the black ka’kari, also known as the Devourer or Sustainer, his Talent increases and his potential expands. As a ka’karifier, Kylar needed the black ka’kari to tap his Talent. Although now that he has bonded with it, he can be a large distance from it and still wield his Talent. Previously he had the Talent, a deep glore vyrden (think magical reservoir) but no way to tap into it. The black ka’kari created a bridge, allowing him to use his Talent. Having bonded with the Sustainer, Kylar is immortal. Not invincible. In the series he can still die, but within about two days he comes back to life, though at the cost of a loved one’s life. He is also known as the Judge, bringing the ka’kari to his eyes and judging those he sees. Sometimes he does this on purpose, making a show of it with blue fire for eyes and distorting his features to intimidate his deader. Other times, it’s by complete accident. He can tell when someone is good or evil to their very core, how many innocents they’ve killed or saved. All their bad deeds and good he can look upon, understanding them instantly or seeing them vividly to understand more than the glance given. But once he judges someone, should he find them guilty, he feels compelled to rid the world of them. Simultaneously, if he finds them innocent, he could never bring himself to kill them, no matter the circumstance. Previously on the Barge he only used his Judge ability once when he assumed a close friend had betrayed him (they did not and he let them live, he's so kind and caring!). In that instance OOC permission was given and that's a tactic I'd continue when bringing him in this time for this rather boundary breaking ability.
The Devourer gets its name for a reason, it devours things when it isn’t Sustaining them (it really just sustains Kylar’s life, you could say). It’s also the ka’kari known for its ability to conceal itself. It holds no particular shape and Kylar can make it cover his entire body like armor, shape it as a sword, webbing or wings to glide with, a hand, or distort his features into a fearsome creature. The only issue is, it eats away everything but the person its bonded with; clothes, and weapons included, unless they possess a magical quality and are of high make. It can also eat and absorb magic and magical items, giving Kylar the energy instead. If he coats his body with it, it becomes not only armor but a weapon in and of itself. He can use it as claws and scale slick polished stone walls. Perhaps the only set back is the occasional berating and sage advice the ka’kari decides to share with Kylar. Yes, it talks, but only in his head, of course. The ka'kari, I should mention, also has a mind of its own. It sometimes ignores Kylar's requests to act or at other times, protects him in ways he didn't know it could. The ka'kari only allows abilities that it thinks Kylar is worthy of. If Kylar breaks that trust, he risks losing his bond to the ka'kari and the abilities that come with it. An example of that broken trust is allowing a loved one to die when they could have been saved. Murdering an innocent does not appear to be on the list of no nos. While his predecessor lost his bond to the ka'kari for allowing a loved one's death, Kylar has actively killed innocents while bonded with no repercussions.
Last to note, Kylar is, in fact, missing his right forearm. He cut it off himself! He uses the ka’kari as a sort of prosthetic most of the time, though in Nemesis it is unclear if he’s still doing this or not as the majority of descriptions regard his left hand but avoid mentioning his right at all unless he is turning it into a blade (I guess think of it like megaman). It's like the author didn’t feel like explaining the arm loss or, more likely, since the book is Kylar's POV, Kylar doesn't want the weakness exploited and known so he doesn't talk about it. If he is without the ka’kari for whatever reason, he would be also out of a right arm.
!NOTE!: If any kind of fight breaks out between Kylar and others, I will always contact before more tags continue.
•MEDICAL INFORMATION:
He’s healthy. Really healthy. There are scars here and there on his body but nothing of serious note. He heals at a rate faster than average, mending broken bones in under five minutes. But he can still die and still needs to rest like everyone else, make no mistake.
•CABIN INFORMATION: If your character wants to enter Kylar's room for ANY REASON and he isn't accompanying them, you must, must, must let me know. Kylar has his door and likely everything in his room set with traps and some are potentially more deadly than others.
The front door will be a plain wood, without note. Turning the handle if not unlocked properly will set off the first trap, opening the door will set off the second, and stepping inside the room will set off the third.
No he isn't paranoid, I swear.
The room looks like a rich guy's penthouse except it's practically empty and barren. There are massive windows, gaudy intricate trim. But the only items visible inside are a blanket that's on the ground, a chest/wardrobe and a dying tulip potted plant. On further inspection, there's more to the room. Much more. Hidden compartments and a hidden room from tapping the right part of the wall. In the hidden room there are weapon racks filled with every kind of weapon under the sun (no firearms though) with a chalk outline stating each item's place, a desk covered in jars with; herbs, insects, and odd liquids (though everything lacks labels), a chest of belongings and most extravagantly a training dummy that's seen far better days. Opening the chest or any drawers from the desk will trigger more traps. If they aren't already laced with a contact poison.
Home Sweet Home. Tread lightly.
•OFFENSIVE SUBJECTS: Things that will trigger Kylar to become varying degrees of pissed off or distressed, beginning with the least offensive and ending with batshit rage. (May we never see the last one.)
Mocking his intelligence
Light mockery at his faults
Mocking his inability at something or making physical threats
Reminding him of past mistakes
Manipulating him in any way that he realizes
Stealing from him / Invasion of privacy (literally can just mean asking too many personal questions)
Saying the name or bringing up the name "Azoth"
Mentioning "Elene" without it being a welcome subject
Threatening others
Harming others who didn't deserve it
Threatening his loved ones
Betrayal of any kind
Harming his loved ones
Mockery will be received with sarcasm and mutual mockery. Stealing and invasion of privacy will be potentially met with physical threats. Bringing up Azoth will be cause for interrogation. Honestly, mentioning Elene will just upset him. Anything beyond threatening others and he may feel inclined to harm the offender, or at least do his best to scare the shit out of them. Yes, he needs to calm down.
IC PERMISSIONS:
•MENTAL: Yes, but please let me know. He's dealt with dream invasions and mental manipulation before and the results weren't fun.
•MIMICRY: Yes, please do. He's usually the one playing copy cat so this will be EXTREMELY AMUSING and piss him off. BUT that's funny, too.
•VIOLENCE: Yes, but. Actually, lets use a quote for fair warning.
“I knew this kid, small kid, nothing to look at. Someone picked on him once, and he flew at the guy like he’d lost his mind.”
“Did the little kid win?”
“He got destroyed. But no one picked on that little kid again, because he approached every harassment as if his life depended on winning. There are no rules in a fight with him. He didn’t care how badly he got hurt. He would win.”
So yes, but let me know ahead of time. Kylar does have restraint and knows when to end the punches and when to begin but, well, better safe than sorry.
•MAGIC: YES. These are listed in his ABILITIES section.
•DEBATE: Yes, but don't expect him to take anything said seriously.
•OTHER / NOTES: I will always contact a player should any conflict potentially arise between characters. But please do the same! Especially if a character intends to get into a physical fight with him or tries to enter his excessively booby-trapped room by themselves.